Words to Swim By - A Glossary of Very Important Terms
Monday, August 26, 2002
The following is a glossary of terms and
expressions commonly heard at an Adult Fitness Swim
workout. This information was compiled for the benefit
of newcomers and “old pros” alike.
Blow Chow:
A visualization that pretty much paints it own picture.
Bottom, on the:
See Top, on the.
Build:
A gradual increase in speed to full throttle. Building
a set results in a negative split—when the second
half of a set is completed in less time that the first
half. Building leads to a higher level of aerobic conditioning.
Butcher:
One whose reckless use of “swimmer’s machetes”
or hand paddles causes havoc and/or injury to other
swimmers.
FIYCH:
These initials throw fear into the hearts of all swimmers;
a secret code used by coaches to push hardworking swimmers
to the brink. It is important to know the Fastest Interval
You Can Hold. This is also the given name of a least
85% of the cab drivers in New York City.
Grand Piano Time:
Sudden loss of speed due to exhaustion; characterized
by the feeling of immense weight (like a piano or some
major appliance) on one’s back; a rush of fatigue.
I.M. (Individual
Medley): an individual event in which the swimmer
swims all four strokes in “I.M. order” –fly,
back, breast, free.
Interval:
A period of time for completing a swim set. For instance,
“4 times 100 on 3 minutes” means that you
note your starting time and then swim 100 yards (or
meters). You start your second 100 exactly three minutes
after you started your first 100. With any luck, you
will finish your first 100 before the three minutes
are up, and you get a little rest before you start the
second 100. Larger intervals mean more rest and an easier
set. If you took more than 3 minutes, you did NOT “hold
the interval”. Interval training can both mentally
stimulating and devastating. Descending intervals (rest
time decreasing) often results in a “blow chow
alert”.
Motorboat Time:
A kick set. Usage: women generally out-perform men during
motorboat time.
Rabbit:
A small terrestrial mammal known for short sudden bursts
of speed: usually applied to undisciplined swimmers
who are unable to “build”. Rabbits do not
reap the benefits of long periods of aerobic conditioning.
Roll the Barrel
or Over the Waterfall: A visualization technique
used to keep elbows high during the first part of the
pull.
Sammy and Suzie
Save-Up: Sammy and Suzie are those annoying swimmers
who “sandbag” the whole workout (see below),
and then blow everyone out of the water on the final
set; Sammy and Suzie emerge victorious –ego inflated
and cardiovascular system untapped.
Sandbagging:
Swimming below one’s ability.
Six-Beat Kick:
Named after a helicopter combat maneuver designed to
provide a rapid vertical ascent while minimizing the
chance of a tail rotor strike. When applied to swimmers
and ballroom dancers (who, coincidentally, are equally
concerned about their tail rotors) it refers to a rhythmic
synchronization of arm and leg movements based on rigid
adherence to a little know mathematical formula (three
kicks for every arm stroke, or six kicks for every arm
cycle).
Tailgater: Swimmer who consistently swims on the heels
of another; unanimously voted “Most likely to
Get Kicked in the Nose during Practice”.
Taper:
Gradual decrease in length of workouts with a corresponding
increase in intensity leading up to a competitive event;
often used as an excuse when a swimmer is sandbagging.
Tombstone:
Short for “Tombstone Memorial Kick Set”.
A somber and intensely personal ceremonial display characterized
by holding a kickboard vertically in front of your chest
while doing any stroke kick. Can only be distinguished
from sandbagging by informing the coach of the name
recently deceased before proceeding.
Top, on the:
Denotes points on the pace clock; the bottom is when
the sweep hand is on the “30.” The top is
when the sweep hand reaches the “60.”
Torture du Jour:
Swimmers’ jargon for the upcoming practice, especially
when the practices are published in advanced.
Walk & Stalk:
Visualization technique used to “walk” the
shoulder forward (as opposed to “swing and fling”
the windmill effect) and then reach out with the arm
from a high elbow position for a powerful hand catch
(the “stalk”).
Wall Time:
Wall hugging; wall huggers take unscheduled breaks by
attempting to become one with the end of the pool; wall
time occurs most frequently at the deep end; especially
when the coach is occupied with other swimmers.
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